Sunday, 31 January 2010
Spy Wear - Jammers Choice, Global Game Jam Sydney 2010
It's a four player top down game called "Spy Wear". I am amazingly proud to announce that we won the "Jammers' Choice" award, as voted by everyone else who took part in the Jam!
In Spy Wear, you play as one of 4 spies (it's multiplayer over a network for up to 4 people) in a city sometime in the Cold War. Moving is very simple, you just stay on the footpath and have the ability to enter any of the buildings you go past. Over time, you are assigned missions to go and visit different places in the city. Everyone else is likewise given missions to visit other places.
The key to the gameplay, however, is that of all the people walking around . . . you have no idea who the other spies are. Everyone just sticks to the footpath . . . maybe they'll go into a building . . . but you have no sure way to know whether someone else is a spy unless you kill them . . . and if you kill someone who's not a spy, everyone else gets to see either a photo of you or where your mission target is.
It has this wonderful balance between risk/reward of attacking people . . . then fight/flight . . . do you keep going after missions, or do you assume that someone's after you and start laying traps and changing clothes often. Wait, changing clothes . . . what if the clothes shop is trapped by someone else? We're seeing a lot of really interesting emergent behaviours coming out of such a simple little game . . . factors driven purely by psychology or the cognitive load involved in trying to remember what everyone last looked like and where they might be going . . .
Overall, I'm amazingly happy with the weekend and what we achieved. Our team was: Joseph Gentle, Jeremy Apthorp, Marc Chee, James Carlton, Aevar Bjarnasson, Sam Maniscalco (purely in order of where we were sitting at the time I wrote our readme :P Thanks heaps guys . . . and I look forward to working with you again soon :)
We'll also be publishing the game soon (once it stops crashing :P) for all to play and to show what indie game developers are capable of pulling off in a 48 hour period :) For those of you who aren't scared of installing Python and some packages, we've got some raw files available here.